Cyberpunk 2077 – Review on PS5
Thanks to CD Projekt Red for allowing us to review a copy of this version. This is a sponsored article and the review is a honest one from our testers.
While update 1.5 was released on February 15, Cyberpunk 2077 made the headlines again for the release of this long-awaited next-gen update. CD Projekt Red‘s latest game, Cyberpunk 2077, was released in a version that was worthy of the game’s quality, but now the Brits at Digital Foundry offer us their analysis of the update 1.5 of the game. Cyberpunk 2077 update 1.5 has arrived to improve the overall state of the game, especially from a graphical point of view, since it is available for a week on the Xbox Series X and PS 5.
The original version of Cyberpunk 2077 had two graphics modes on Series X: Performance, and Quality. In its Quality mode, Cyberpunk 2077 had a resolution between 1512p and 1728p in 30 FPS, while the Series X had a resolution between 1512p and 1296p.
The Xbox Series S version can now run between 1296p and 1440p at 30 constant frames per second.
Quality mode has been replaced by Raytracing mode, but both graphics modes are still available for the Series X version. It’s specificity? Better quality is offered in terms of shading and rendering of interiors. The difference outdoors is not as obvious. A smoothing and antialiasing system is offered in this Ray tracing mode. In Performance mode, patch 1.5 shows its qualities since the game offers 60FPS with rare drops around 50FPS in a range between 1382p and 1728p.
The Cyberpunk 2077 experience on these next-gen consoles is more interesting due to these improvements and increased traffic.
Regular updates from CD Projekt Red will make Cyberpunk 2077 more beautiful and enjoyable. You can get a 5 hour free trial on both consoles.
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