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AeternoBlade II out now for Nintendo Switch and PlayStation 4

PQube and developer Corecell Technology are excited to release AeternoBlade II for Nintendo Switch and PlayStation 4 today – the Xbox One version will follow on Friday, October 18th. By letting players manipulate time itself in many different ways, the action puzzle-platformer puts an unique spin on its genre and wraps it all in a powerful story of fervour and fraternity.

⏳ The best of the past …

The level design of AeternoBlade II combines clear and linear segments with a touch of Metroidvania, hiding optional paths with items and unlockable abilities for returning heroine Freyja and her new allies.

Likewise, the game’s story is a classic tale of warring powers in the universe, fighting over the control of the most powerful artifact in the universe. While there is no need to have played the prequel to get sucked into the story of AeternoBlade IIthe developers hid quite a few nudges to returning AeternoBlade wielders!

… enhanced with the pleasant of the present …

However, AeternoBlade II combines time-proven features with modern quality of life elements. Frequent save points make for a fluid playthrough with modern combat design in a dynamic mix of 2.5D and 3D environments. If that wasn’t enough, two newcomers and their unique weapons are joining Freyja as playable characters, catering to different play styles: Felix and Bernard!

… and finished with ideas from the future! ⏳




The inventive take on puzzle-platforming in AeternoBlade II adds completely new layers to the possibilities players are used to! Freezing, slowing, accelerating, rewinding time and the comination of them all will challenge your creativity.

Think outside the clocks and become a master of time in AeternoBlade II on Nintendo Switch, PlayStation 4 and Xbox One!
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Author Details
I am passionate about “Heroic Fantasy” and “Beat Them all” games on Nintendo Game System (I hate SEGA). Now that I am old, I love retro gaming, since I don’t have much time. Feels good to watch endings though…
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